Sunlight-Grid is a grid that manages all the simulators
Why: It is impossible to keep the stability with servers that we do not control by ourselves, moreover; the regions at home provide lame performance that harms the proper functioning of the grid.
We also want the security of the creations of our users, that is why it is impossible for a local user or hg to take inworld objects and transfer them to another grid.
It can go against the visions of OpenSim but Sunlight is slowly moving from this code to a more than stable code of our own.
All rentals of regions or purchases of money on the grid draws no profit. t Everything is invested in servers, DNS management etc ...
The purchase of currency:
As said above the currency also participates in the matter of servers
Why pay for texture and mesh imports
Because you must know that the assets quickly take up space and that the storage becomes very quickly very expensive.
All currency grids with free import failed to date.
Example you can have 100 textures for 1 us. it is not expensive, but it helps the grid to maintain a good flow not to fall.